Rules
Risk Battle Dice
Select a Dice Game
Risk Battle Dice
Dice Roller
Yahtzee
Close
Regular roll
Simulate battle
Battle to the end
Red
0
Blue
0
Reset
Add armies
+1
+5
+10
Close
Red:
10
Blue:
5
Attacker — Red
RETREAT!
?
?
?
Defender — Blue
?
?
Roll Battle Dice
Skip to End
Continue
Tap the button to roll.
How many dice?
1
2
3
4
5
6
7
8
9
10
Roll Dice
Pick how many dice and roll!
Roll 5 dice for Yahtzee!
Roll Dice
Press roll to check your combinations!
Risk Battle Rules
Attacker (
Red
)
Rolls up to
3 dice
Must have at least
2 armies
to attack (1 must stay behind)
Dice count = armies - 1 (max 3)
Defender (
Blue
)
Rolls up to
2 dice
Must have at least
1 army
to defend
Dice count = armies (max 2)
Comparing Dice
Highest attacker die vs highest defender die
Second highest vs second highest (if both have enough dice)
Attacker
wins if their die is
higher
Defender
wins all
ties
Each loss removes 1 army from the losing side
Battle Ends When
Defender
has 0 armies —
Attacker
wins
Attacker
has 1 army — cannot attack,
Defender
wins
Close
War Over
OK